We use graphical models and structure learning to explore how people learn policies in sequential decision making tasks. Studies of sequential decision-making in humans frequently...
This paper presents a method of classifying human gait in an invariant manner based on silhouette comparison. A database of artificially generated silhouettes is created represent...
— People perform daily activities in many different ways. When setting a table, they might use a tray, stack plates, stack cups on plates, leave the doors of a cupboard open when...
A human-robot interface system is under development that takes into account the
exibility of the DigitalDesk approach. The prototype consists of a projector subsystem for informa...
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...