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IWEC
2007
15 years 3 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
AAAI
2004
15 years 3 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
VMV
2001
113views Visualization» more  VMV 2001»
15 years 3 months ago
Fully-Automatic Branch Labelling of Voxel Vessel Structures
Today, it is possible to acquire volume representations of the vessel structures in the brain. The selfadjusting probe, a new tool introduced in a previous paper, enables semi-aut...
Jan Bruijns
VMV
2004
179views Visualization» more  VMV 2004»
15 years 3 months ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...
CG
2006
Springer
15 years 2 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...