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DIGRA
2005
Springer
15 years 7 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
SI3D
1997
ACM
15 years 6 months ago
Attention and Visual Feedback: The Bimanual Frame of Reference
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt
TPDS
1998
129views more  TPDS 1998»
15 years 1 months ago
The Offset Cube: A Three-Dimensional Multicomputer Network Topology Using Through-Wafer Optics
—Three-dimensional packaging technologies are critical for enabling ultra-compact, massively parallel processors (MPPs) for embedded applications. Through-wafer optical interconn...
W. Stephen Lacy, José Cruz-Rivera, D. Scott...
UMUAI
2010
136views more  UMUAI 2010»
15 years 9 days ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
120
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ICCV
2007
IEEE
16 years 3 months ago
Accurate Non-Iterative O(n) Solution to the PnP Problem
We propose a non-iterative solution to the PnP problem--the estimation of the pose of a calibrated camera from n 3D-to-2D point correspondences--whose computational complexity gro...
Francesc Moreno-Noguer, Vincent Lepetit, Pascal Fu...