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VRST
2004
ACM
15 years 5 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
SSPR
2004
Springer
15 years 5 months ago
Combining Classifier for Face Identification at Unknown Views with a Single Model Image
Abstract. We investigate a number of approaches to pose invariant face recognition. Basically, the methods involve three sequential functions for capturing nonlinear manifolds of f...
Tae-Kyun Kim, Josef Kittler
ICDAR
2003
IEEE
15 years 5 months ago
Recognition of Folding Process from Origami Drill Books
This paper describes a framework to recognizing and recreating folding process of origami based on illustrations of origami drill books. Illustration images acquired from origami ...
Hiroshi Shimanuki, Jien Kato, Toyohide Watanabe
SC
2003
ACM
15 years 5 months ago
Application Steering in a Collaborative Environment
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vncto distrib...
John Brooke, Thomas Eickermann, Uwe Wössner
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 4 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...