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JUCS
2007
133views more  JUCS 2007»
14 years 11 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
CGF
2004
122views more  CGF 2004»
14 years 11 months ago
Exchanging Faces in Images
Pasting somebody's face into an existing image with traditional photo retouching and digital image processing tools has only been possible if both images show the face from t...
Volker Blanz, Kristina Scherbaum, Thomas Vetter, H...
CGF
2002
145views more  CGF 2002»
14 years 11 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
PUC
2002
135views more  PUC 2002»
14 years 11 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
HCSE
2010
14 years 10 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...