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» Virtual 3D camera composition from frame constraints
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SIGGRAPH
2010
ACM
15 years 2 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
ISCAS
2008
IEEE
195views Hardware» more  ISCAS 2008»
15 years 4 months ago
Multi-view depth video coding using depth view synthesis
— Depth information indicates the distance of an object in the three dimensional (3D) scene from the camera view-point, typically represented by eight bits. Since the depth map i...
Sang-Tae Na, Kwan-Jung Oh, Cheon Lee, Yo-Sung Ho
AIIDE
2006
14 years 11 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
ICMCS
2010
IEEE
121views Multimedia» more  ICMCS 2010»
14 years 8 months ago
Estimating cinematographic scene depth in movie shots
In film-making, the distance from the camera to the subject greatly affects the narrative power of a shot. By the alternate use of Long shots, Medium and Close-ups the director i...
Sergio Benini, Luca Canini, Riccardo Leonardi
SIGGRAPH
1997
ACM
15 years 2 months ago
Creating full view panoramic image mosaics and environment maps
This paper presents a novel approach to creating full view panoramic mosaics from image sequences. Unlike current panoramic stitching methods, which usually require pure horizonta...
Richard Szeliski, Heung-Yeung Shum