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ICPP
2008
IEEE
15 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
71
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IDEAL
2007
Springer
15 years 3 months ago
Energy Saving by Means of Fuzzy Systems
It is well known that global sustainability must begin with human actions. A reduction of the consumed energy in the heating systems is one of such possible actions. The higher the...
José Ramón Villar, Enrique A. de la ...
ATAL
2010
Springer
14 years 10 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
ATAL
2008
Springer
14 years 11 months ago
So tell me what happened: turning agent-based interactive drama into comics
As virtual characters become more autonomous, their use in interactive drama is growing. By creating interesting and well authored personalities, these characters are able to inte...
Tiago Alves, Ana Simões, Rui Figueiredo, Ma...
ATAL
2006
Springer
15 years 1 months ago
Integrating agent-oriented methodologies with UML-AT
There are many methodological approaches for Agent-Oriented Software Engineering, each one focusing on some features of multi-agent systems, but leaving others underdefined. For t...
Rubén Fuentes, Jorge J. Gómez-Sanz, ...