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AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
SIGECOM
2009
ACM
111views ECommerce» more  SIGECOM 2009»
15 years 4 months ago
A qualitative vickrey auction
Restricting the preferences of the agents by assuming that their utility functions linearly depend on a payment allows for the positive results of the Vickrey auction and the Vick...
Paul Harrenstein, Mathijs de Weerdt, Vincent Conit...
AIED
2005
Springer
15 years 3 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
70
Voted
IAT
2003
IEEE
15 years 2 months ago
Problem-solving in open environments
With the increasing use of the internet, many problemsolving tasks such as resource allocation, scheduling, planning, and configuration pose themselves in an open setting involvi...
Santiago Macho-Gonzalez, Boi Faltings
83
Voted
ATAL
2005
Springer
15 years 3 months ago
Sequential auctions for objects with common and private values
Sequential auctions are an important mechanism for buying/selling multiple objects. Existing work has studied sequential auctions for objects that are exclusively either common va...
S. Shaheen Fatima, Michael Wooldridge, Nicholas R....