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NETGAMES
2006
ACM
15 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
VEE
2006
ACM
102views Virtualization» more  VEE 2006»
15 years 11 months ago
A stackless runtime environment for a Pi-calculus
The Pi-calculus is a formalism to model and reason about highly concurrent and dynamic systems. Most of the expressive power of the language comes from the ability to pass communi...
Frédéric Peschanski, Samuel Hym
VEE
2005
ACM
199views Virtualization» more  VEE 2005»
15 years 10 months ago
Escape analysis in the context of dynamic compilation and deoptimization
In object-oriented programming languages, an object is said to escape the method or thread in which it was created if it can also be accessed by other methods or threads. Knowing ...
Thomas Kotzmann, Hanspeter Mössenböck
ICMI
2004
Springer
179views Biometrics» more  ICMI 2004»
15 years 10 months ago
Visual touchpad: a two-handed gestural input device
This paper presents the Visual Touchpad, a low-cost vision-based input device that allows for fluid two-handed interactions with desktop PCs, laptops, public kiosks, or large wall...
Shahzad Malik, Joseph Laszlo
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 10 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs