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ISMAR
2006
IEEE
15 years 10 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
NETGAMES
2006
ACM
15 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
165
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NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SIGCOMM
2006
ACM
15 years 10 months ago
Policy-based routing with non-strict preferences
Traditional studies of routing problems often assumed strict preferences on paths, by eliminating ambiguity in path comparisons, or imposing a priori deterministic tie-breaking. S...
Chi-kin Chau
ECBS
2005
IEEE
126views Hardware» more  ECBS 2005»
15 years 10 months ago
Toward Introducing Notification Technology into Distributed Project Teams
Software development can be thought of as the evolution act requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and r...
Jamie L. Smith, Shawn A. Bohner, D. Scott McCricka...