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CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICPR
2006
IEEE
15 years 10 months ago
Recognizing Rotated Faces from Two Orthogonal Views in Mugshot Databases
Tolerance to pose variations is one of the key remaining problems in face recognition. It is of great interest in airport surveillance systems using mugshot databases to screen tr...
Xiaozheng Zhang, Yongsheng Gao, Bailing Zhang
VISUALIZATION
1992
IEEE
15 years 1 months ago
Display of Scientific Data Structures for Algorithm Visualization
algorithms as networks of modules. The data flow architecture is popular because of the flexibility of mixing calculation modules with display modules, and because of its easy grap...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
ISMAR
2006
IEEE
15 years 3 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on ofï...
Gabriele Bleser, Harald Wuest, Didier Stricker
IV
2009
IEEE
187views Visualization» more  IV 2009»
15 years 4 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner