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JMM2
2006
138views more  JMM2 2006»
13 years 6 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
GI
2004
Springer
13 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
DAGM
2001
Springer
13 years 10 months ago
Detecting, Tracking, and Interpretation of a Pointing Gesture by an Overhead View Camera
In this work we describe a set of visual routines, which support a novel sensor free interface between a human and virtual objects. The visual routines detect, track and interpret ...
Marina Kolesnik, Thomas Kulessa
GRAPHITE
2006
ACM
14 years 7 days ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
PCI
2005
Springer
13 years 11 months ago
Interactive Dynamics for Large Virtual Reality Applications
Abstract. Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive qual...
Georgios Papaioannou