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» Virtual Environments with Four or More Spatial Dimensions
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FDG
2009
ACM
15 years 6 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
PRESENCE
2002
119views more  PRESENCE 2002»
14 years 11 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
PRESENCE
1998
79views more  PRESENCE 1998»
14 years 11 months ago
Navigation System for the Blind: Auditory Display Modes and Guidance
The research we are reporting here is part of our effort to develop a navigation system for the blind. Our long-term goal is to create a portable, self-contained system that will ...
Jack M. Loomis, Reginald G. Golledge, Roberta L. K...
PIMRC
2010
IEEE
14 years 9 months ago
Contact surround in opportunistic networks
Abstract--Is the temporal dimension alone sufficient to characterize contacts in opportunistic networks? Several studies analyze the temporal aspect of contacts with significant re...
Nadjet Belblidia, Marcelo Dias de Amorim, Jeremie ...
APCSAC
2005
IEEE
15 years 5 months ago
Comparing Low-Level Behavior of SPEC CPU and Java Workloads
Java workloads are becoming more prominent on a wide range of computing devices. In contrast to so-called traditional workloads written in C and Fortran, Java workloads are object-...
Andy Georges, Lieven Eeckhout, Koen De Bosschere