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» Virtual Environments with Four or More Spatial Dimensions
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VRST
2004
ACM
15 years 5 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
SIGGRAPH
1997
ACM
15 years 3 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
15 years 6 months ago
Showing Users the Way: Signs in Virtual Worlds
In this paper, we report the results of a pilot study designed to evaluate the impact of signs as navigation aids in virtual worlds. Test subjects were divided into three groups (...
Daniel C. Cliburn, Stacy Rilea
CHI
2003
ACM
16 years 9 hour ago
Peephole displays: pen interaction on spatially aware handheld computers
The small size of handheld computers provides the convenience of mobility at the expense of reduced screen space for display and interaction. Prior research [5, 6] has identified ...
Ka-Ping Yee
ECAL
2005
Springer
15 years 5 months ago
Comparative Reproduction Schemes for Evolving Gathering Collectives
This research investigates an evolutionary approach to engineering agent collectives that accomplish tasks cooperatively. In general, reproduction and selection form the two corner...
A. E. Eiben, Geoff Nitschke, Martijn C. Schut