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87
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ITS
2004
Springer
108views Multimedia» more  ITS 2004»
15 years 5 months ago
Harnessing P2P Power in the Classroom
We have implemented a novel peer-to-peer based environment called Comtella, which allows students to contribute and share class-related resources. This system has been implemented ...
Julita Vassileva
113
Voted
WSC
2004
15 years 1 months ago
Implementing a General Purpose Framework Using Multi-Agents for Construction Management Education
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Amlan Mukherjee, Eddy M. Rojas, William Winn
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 4 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
75
Voted
EVI
2010
94views more  EVI 2010»
14 years 7 months ago
Collective neuro-evolution for evolving specialized sensor resolutions in a multi-rover task
This article presents results from an evaluation of the collective neuro-evolution (CONE) controller design method. CONE solves collective behavior tasks, and increases task perfor...
Geoff S. Nitschke, Martijn C. Schut, A. E. Eiben
86
Voted
EATIS
2007
ACM
15 years 4 months ago
Techniques for location selection on a mobile device
In the current paper we present a field comparison of techniques for selecting one's current location in mobile locationbased systems. Four location selection techniques are ...
Mika Luimula, Kirsti Sääskilahti, Timo P...