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» Virtual Experiment Environments Design for Science Education
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115
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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 5 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
108
Voted
CHI
2008
ACM
16 years 28 days ago
Special session in honor of Randy Pausch
Randy Pausch is an inspiration to all with his research, teaching, the way he has lived his life, and his courage while confronting pancreatic cancer. This session brings together...
Caitlin Kelleher, Brad A. Myers, Daniel P. Siewior...
103
Voted
EDUTAINMENT
2007
Springer
15 years 6 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
107
Voted
SIMPRA
1998
99views more  SIMPRA 1998»
15 years 5 days ago
Extension software for real-time control system design and implementation with MATLAB-SIMULINK
The paper deals with a unified environment for the design and implementation of control schemes. The widely used MATLAB-SIMULINK is used for control scheme description. The imple...
Borut Zupancic
97
Voted
CSCW
2008
ACM
15 years 2 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...