Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
In this Science-Fiction Prototyping article, I present an imaginative forward look at how artificial intelligence and virtual environments might change the nature of future educati...
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...