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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 4 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
CCS
2008
ACM
15 years 1 days ago
VEP: a virtual machine for extended proof-carrying code
One of the key issues with the practical applicability of Proof-Carrying Code (PCC) and its related methods is the difficulty in communicating the proofs which are inherently larg...
Heidar Pirzadeh, Danny Dubé
CE
2007
133views more  CE 2007»
14 years 10 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
14 years 7 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...
HCI
2007
14 years 11 months ago
A Tale of Two Teams: Success and Failure in Virtual Team Meetings
Interaction between two teams with the same team leader and with similar size and goals moved from weekly face-to-face meetings to virtual meetings because of the temporary displac...
Marilyn Tremaine, Allen E. Milewski, Richard Egan,...