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IWEC
2004
14 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
ERCIMDL
2007
Springer
74views Education» more  ERCIMDL 2007»
15 years 1 months ago
Named Entity Identification and Cyberinfrastructure
Well-established instruments such as authority files and a growing set of data structures such as CIDOC CRM, FRBRoo, and MODS provide the foundation for emerging, new digital servi...
Alison Babeu, David Bamman, Gregory Crane, Robert ...
VRCAI
2009
ACM
15 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
INTERACT
2003
14 years 11 months ago
State of the Art: HCI in New Zealand
: This report briefly describes the state of the art of HCI research at seven of New Zealand’s eight universities. HCI research areas include new interaction paradigms for shared...
Mark D. Apperley, Philip Carter, Clare Churcher, A...
ATAL
2005
Springer
15 years 3 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee