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PG
1997
IEEE
15 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
15 years 4 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
CW
2005
IEEE
15 years 3 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
EVOTING
2004
89views Hardware» more  EVOTING 2004»
14 years 11 months ago
E-Voting and the Architecture of Virtual Space
: One of the basic principles of architecture is that of the relation between function and form. It is a common fact that in most cases form reveals or refers to function. Thus by ...
Anthoula Maidou, Hariton M. Polatoglou
HICSS
2010
IEEE
215views Biometrics» more  HICSS 2010»
15 years 4 months ago
Investigating the Drivers of the Continuous Use of Social Virtual Worlds
Social virtual worlds (SVWs) have become increasingly important environments for social interaction, especially for the younger generations. For SVWs to be economically sustainabl...
Matti Mäntymäki, Jani Merikivi