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ACMDIS
2000
ACM
15 years 2 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
RT
1999
Springer
15 years 2 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
VIS
2009
IEEE
167views Visualization» more  VIS 2009»
15 years 11 months ago
Focus+Context Route Zooming and Information Overlay in 3D Urban Environments
In this paper we present a novel focus+context zooming technique, which allows users to zoom into a route and its associated landmarks in a 3D urban environment from a 45-degree bi...
Huamin Qu, Haomian Wang, Weiwei Cui, Yingcai Wu...
CSCW
2007
ACM
14 years 10 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
PERCOM
2004
ACM
15 years 9 months ago
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
Shichao Ou, Deepak R. Karuppiah, Andrew H. Fagg, E...