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PUC
2002
165views more  PUC 2002»
14 years 9 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CHI
2009
ACM
15 years 4 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
AAAI
2006
14 years 11 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
UIST
2004
ACM
15 years 3 months ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
GLVLSI
2009
IEEE
158views VLSI» more  GLVLSI 2009»
15 years 1 months ago
Exploration of memory hierarchy configurations for efficient garbage collection on high-performance embedded systems
Modern embedded devices (e.g., PDAs, mobile phones) are now incorporating Java as a very popular implementation language in their designs. These new embedded systems include multi...
José Manuel Velasco, David Atienza, Katzali...