Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
— Pervasive computing applications typically involve rich interactions and heterogeneous network types; e.g. involving the collation of data from a sensor network into a replicat...
Paul Grace, Geoff Coulson, Gordon S. Blair, Barry ...
This paper discusses the development of a believable agent-based educational application designed to develop inter-cultural empathy for 13-14 year old students. It considers relev...
Ruth Aylett, Natalie Vannini, Elisabeth Andr&eacut...
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
Computer systems for surgical planning and training are poised to greatly impact the traditional versions of these tasks. These systems provide an opportunity to learn surgical tec...
Joel Brown, Kevin Montgomery, Jean-Claude Latombe,...