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VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
15 years 2 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
SAC
1998
ACM
15 years 2 months ago
Applying videogame technologies to video conferencing systems
We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human commun...
Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Y...
IVA
2007
Springer
15 years 4 months ago
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is ins...
Antoine Picot, Gérard Bailly, Fréd&e...
AIIDE
2006
14 years 11 months ago
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...
CORR
2008
Springer
152views Education» more  CORR 2008»
14 years 10 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi