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WSC
2000
15 years 3 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
IJVR
2008
122views more  IJVR 2008»
15 years 2 months ago
An Emotion-based Adaptive Behavioural Model for Simulated Virtual Agents
Simulations utilizing virtual humans, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and...
Ling Li, Sean MacDonnell
SG
2005
Springer
15 years 8 months ago
Visualizing Emotion in Musical Performance Using a Virtual Character
We describe an immersive music visualization application which enables interaction between a live musician and a responsive virtual character. The character reacts to live performa...
Robyn Taylor, Pierre Boulanger, Daniel Torres
GECCO
2003
Springer
122views Optimization» more  GECCO 2003»
15 years 7 months ago
The Virtual Gene Genetic Algorithm
This paper presents the virtual gene genetic algorithm (vgGA) which is a generalization of traditional genetic algorithms that use binary linear chromosomes. In the vgGA, tradition...
Manuel Valenzuela-Rendón
MICCAI
2001
Springer
15 years 7 months ago
Toward Application of Virtual Reality to Visualization of DT-MRI Volumes
Abstract. We describe a virtual reality application for visualizing tensorvalued volume data acquired with diffusion tensor magnetic resonance imaging (DT-MRI). We have prototyped...
Song Zhang, Çagatay Demiralp, M. DaSilva, D...