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VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
15 years 4 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
CGF
1998
116views more  CGF 1998»
14 years 9 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
EUROSYS
2008
ACM
15 years 7 months ago
Parallax: virtual disks for virtual machines
Parallax is a distributed storage system that uses virtualization to provide storage facilities specifically for virtual environments. The system employs a novel architecture in ...
Dutch T. Meyer, Gitika Aggarwal, Brendan Cully, Ge...
APLAS
2006
ACM
15 years 4 months ago
Using Metadata Transformations to Integrate Class Extensions in an Existing Class Hierarchy
Abstract. Class extensions provide a fine-grained mechanism to define incremental modifications to class-based systems when standard subclassing mechanisms are inappropriate. To...
Markus Lumpe
VW
2000
Springer
15 years 1 months ago
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition...
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson C...