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APCHI
1998
IEEE
15 years 4 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
CHI
2007
ACM
15 years 3 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
HAPTICS
2008
IEEE
14 years 12 months ago
Developing the 'Ouch-o-Meter' to Teach Safe and Effective Use of Pressure for Palpation
Many clinical examinations involve palpation and part of the diagnostic process depends on the application of pressure. Teaching and learning such skills is difficult especially fo...
Sarah Baillie, Andrew Crossan, Neil Forrest, Steph...
ACMACE
2005
ACM
15 years 5 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MRC
2003
197views Robotics» more  MRC 2003»
15 years 1 months ago
Blue Swarm 2.5: A Step Toward an Autonomous Swarm of Search and Rescue Robots
Urban search and rescue is a difficult domain for autonomous mobile robots to operate in. The environment can be expected to be highly unstructured, with many obstacles and hazard...
Daniel P. Stormont, Matthew D. Berkemeier