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AIED
2005
Springer
15 years 9 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
PDP
2003
IEEE
15 years 9 months ago
A multi-tiered agent-based architecture for a cooperative learning environment
: In this paper the problem of educational resource management in a cooperative learning environment is discussed. A task model was elaborated to determine both functional and leve...
Eduardo Sánchez Vila, Manuel Lama, Ricardo ...
GECCO
2006
Springer
168views Optimization» more  GECCO 2006»
15 years 7 months ago
A Bayesian approach to learning classifier systems in uncertain environments
In this paper we propose a Bayesian framework for XCS [9], called BXCS. Following [4], we use probability distributions to represent the uncertainty over the classifier estimates ...
Davide Aliprandi, Alex Mancastroppa, Matteo Matteu...
PGLDB
2003
129views Database» more  PGLDB 2003»
15 years 5 months ago
Towards a Plan-based Learning Environment
The use of the Plan Recognition/Plan Generation paradigm in the context of corporate training is discussed. The learning environment is grounded on three-level conceptual schemas ...
Angelo E. M. Ciarlini, Antonio L. Furtado
AAAI
1990
15 years 5 months ago
Integrating, Execution, Planning, and Learning in Soar for External Environments
Three key components of an autonomous intelligent system are planning, execution, and learning. This paper describes how the Soar architecture supports planning, execution, and le...
John E. Laird, Paul S. Rosenbloom