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COOPIS
1997
IEEE
15 years 8 months ago
Cooperative View Mechanisms in Distributed Multiuser Hypermedia Environments
Distributed multiuser hypermedia environments provide not only information sharing mechanisms but also user collaboration/ communication facilities. The provision of integrated vi...
Shin'ichi Konomi, Yusuke Yokota, Kazuhiro Sakata, ...
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
15 years 6 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
IWEC
2004
15 years 5 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
VIS
2009
IEEE
167views Visualization» more  VIS 2009»
16 years 5 months ago
Focus+Context Route Zooming and Information Overlay in 3D Urban Environments
In this paper we present a novel focus+context zooming technique, which allows users to zoom into a route and its associated landmarks in a 3D urban environment from a 45-degree bi...
Huamin Qu, Haomian Wang, Weiwei Cui, Yingcai Wu...
ACMSE
2009
ACM
15 years 10 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...