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CA
2003
IEEE
15 years 9 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
DIGITALCITIES
2003
Springer
15 years 9 months ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
IAT
2005
IEEE
15 years 10 months ago
Optimizing Agents Operation in Partially Inaccessible and Disruptive Environment
The algorithm we present in this paper aims to optimally distribute and connect the community of loosely coupled middle agents ensuring communication accessibility in a dynamic, i...
David Sislák, Martin Rehák, Michal P...
CG
1999
Springer
15 years 4 months ago
Tracking in unprepared environments for augmented reality systems
Many Augmented Reality applications require accurate tracking. Existing tracking techniques require prepared environments to ensure accurate results. This paper motivates the need...
Ronald Azuma, Jong Weon Lee, Bolan Jiang, Jun Park...
ICDCS
2008
IEEE
15 years 10 months ago
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
3D tele-immersion (3DTI) has recently emerged as a new way of video-mediated collaboration across the Internet. Unlike conventional 2D video-conferencing systems, it can immerse r...
Wanmin Wu, Zhenyu Yang, Indranil Gupta, Klara Nahr...