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ACMACE
2004
ACM
15 years 8 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
IE
2007
15 years 6 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
131
Voted
TROB
2008
91views more  TROB 2008»
15 years 4 months ago
A Fundamental Tradeoff Between Performance and Sensitivity Within Haptic Rendering
In this paper we show that for haptic rendering using position feedback, the structure of the feedback loop imposes a fundamental tradeoff between accurate rendering of virtual env...
Paul G. Griffiths, R. Brent Gillespie, James S. Fr...
ECTEL
2007
Springer
15 years 10 months ago
Creating Interactive Environments for Education
In this paper, based on recent scientific findings in the fields of neurology, evolutionary psychology and cognitive psychology we propose a software architecture and technology su...
Raúl V. Ramírez-Velarde, Jose Garcia...
SG
2004
Springer
15 years 9 months ago
Smart Garden: Plant Mail and Chat Environments
We describe a series of applications that involve interfaces that allow a certain amount of ”communication” with other living beings, in particular, plants. These interfaces al...
Daniel Rivera, Isaac Rudomín, Marissa D&iac...