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145
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ICCBR
2005
Springer
15 years 10 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
141
Voted
ICPP
2000
IEEE
15 years 9 months ago
Issues in Designing and Implementing a Scalable Virtual Interface Architecture
The Virtual Interface Architecture brings the benefits of low latency User-level Networking to a cluster environment. With an increasing number of communication channels created ...
Shailabh Nagar, Anand Sivasubramaniam, Jorge Rodri...
127
Voted
AMDO
2008
Springer
15 years 6 months ago
Autonomous Virtual Agents for Performance Evaluation of Tracking Algorithms
This paper describes a framework which exploits the use of computer animation to evaluate the performance of tracking algorithms. This can be achieved in two different, complementa...
Pau Baiget, F. Xavier Roca, Jordi Gonzàlez
DFN
2003
15 years 6 months ago
Virtual Private Networks Coping with Complexity
: Large-scale deployment of virtual private networks with hundreds or thousands of clients means a constant battle with complexity that can only be won by setting up powerful authe...
Andreas Steffen
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
15 years 10 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto