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SIGGRAPH
1993
ACM
15 years 9 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CLUSTER
2004
IEEE
15 years 4 months ago
Seamless Access to Decentralized Storage Services in Computational Grids via a Virtual File System
This paper describes a novel technique for establishing a virtual file system that allows data to be transferred user-transparently and on-demand across computing and storage serve...
Renato J. O. Figueiredo, Nirav H. Kapadia, Jos&eac...
113
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ECTEL
2007
Springer
15 years 11 months ago
The Development of TE-Cap: An Assistance Environment for Online Tutors
Abstract. Our research is based on the hypothesis that the most important problem that has to be solved, so as to help tutors, is the gap between required competencies of distance ...
Élise Garrot, Sébastien George, Patr...
DIGRA
2005
Springer
15 years 10 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
EDM
2008
169views Data Mining» more  EDM 2008»
15 years 6 months ago
Mining Student Behavior Models in Learning-by-Teaching Environments
This paper discusses our approach to building models and analyzing student behaviors in different versions of our learning by teaching environment where students learn by teaching ...
Hogyeong Jeong, Gautam Biswas