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CW
2005
IEEE
15 years 10 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
WETICE
2003
IEEE
15 years 10 months ago
Design and Implementation of Virtual Private Services
Large scale distributed applications such as electronic commerce and online marketplaces combine network access with multiple storage and computational elements. The distributed r...
Sotiris Ioannidis, Steven M. Bellovin, John Ioanni...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 10 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
131
Voted
IVA
2001
Springer
15 years 9 months ago
Papous: The Virtual Storyteller
This paper describes the development of Papous, a Virtual Storyteller. Our ultimate goal is to obtain a synthetic character that tells stories in an expressive and believable way, ...
André Silva, Marco Vala, Ana Paiva
VRST
1998
ACM
15 years 9 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer