This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Large scale distributed applications such as electronic commerce and online marketplaces combine network access with multiple storage and computational elements. The distributed r...
Sotiris Ioannidis, Steven M. Bellovin, John Ioanni...
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
This paper describes the development of Papous, a Virtual Storyteller. Our ultimate goal is to obtain a synthetic character that tells stories in an expressive and believable way, ...
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...