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MVA
2002
106views Computer Vision» more  MVA 2002»
15 years 4 months ago
Wearable Virtual Tablet: Fingertip Drawing Interface Using an Active-Infrared Camera
We always input various kinds of information into a computer when using it. As wearable technology advances, several works about portable interfaces have been reported. These inte...
Norimichi Ukita, Akihiro Terabe, Yasuyuki Kono, Ma...
EUSFLAT
2009
136views Fuzzy Logic» more  EUSFLAT 2009»
15 years 2 months ago
Fuzzy Continuous Evaluation in Training Systems Based on Virtual Reality
The approach of continuous evaluation is an important tool in the learning process. However, only recently it was applied in training based on virtual reality. This paper presents ...
Ronei Moraes, Liliane Machado
WWW
2005
ACM
16 years 5 months ago
WebRogue: virtual presence in web sites
WebRogue is an application for virtual presence over the Web. It provides the Web Browser with a chat subwindow that allows users connected to the same Web site to meet, share opi...
Alessandro Soro, Ivan Marcialis, Davide Carboni, G...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 12 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
136
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ICWE
2009
Springer
15 years 11 months ago
Trust and Reputation Mining in Professional Virtual Communities
Abstract. Communication technologies, such as e-mail, instant messaging, discussion forums, blogs, and newsgroups connect people together, forming virtual communities. This concept...
Florian Skopik, Hong Linh Truong, Schahram Dustdar