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CCECE
2006
IEEE
15 years 11 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
VRCAI
2004
ACM
15 years 10 months ago
Mixed reality training application for an oil refinery: user requirements
Introducing mixed reality (MR) into safety-critical environment like oil refinery is difficult, since the environment and organization lays demanding restrictions for the applicat...
Marjaana Träskbäck, Michael Haller
AGENTS
2001
Springer
15 years 9 months ago
Is the wolf angry or ... just hungry?
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Isabel Machado, Ana Paiva, Rui Prada
EUROGP
2008
Springer
15 years 6 months ago
In Silicon No One Can Hear You Scream: Evolving Fighting Creatures
Abstract. Virtual creatures operating in a physically realistic 3D environment, as originally introduced by Karl Sims, provide a challenging domain for artificial evolution. Howeve...
Thomas Miconi
IEE
2007
104views more  IEE 2007»
15 years 5 months ago
Complete distributed garbage collection using DGC-consistent cuts and .NET AOP-support
: The memory management of distributed objects, when done manually, is an error-prone task. It leads to memory leaks and dangling references, causing applications to fail. Avoiding...
Luís Veiga, P. Pereira, Paulo Ferreira