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SAC
1998
ACM
15 years 11 months ago
Applying videogame technologies to video conferencing systems
We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human commun...
Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Y...
ISCAPDCS
2003
15 years 8 months ago
GRESS - a Grid Replica Selection Service
Grid technologies and infrastructures facilitate distributed resource sharing and coordination in dynamic, heterogeneous, multi-institutional environments. A replica catalog is a ...
Yong Zhao, Yu Hu
VLC
2008
88views more  VLC 2008»
15 years 7 months ago
Towards a specification of the ToonTalk language
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
Leonel Morgado, Ken Kahn
PROCEDIA
2010
129views more  PROCEDIA 2010»
15 years 1 months ago
Car-driving assistance using organization measurement of reactive multi-agent system
This work presents an approach to the obstacle avoidance problem, applicable in the frame of driver assistance. A decision, expressed as a proposed acceleration vector for the veh...
Franck Gechter, Jean-Michel Contet, Pablo Gruer, A...
FAST
2011
14 years 10 months ago
A Scheduling Framework That Makes Any Disk Schedulers Non-Work-Conserving Solely Based on Request Characteristics
Exploiting spatial locality is critical for a disk scheduler to achieve high throughput. Because of the high cost of disk head seeks and the non-preemptible nature of request serv...
Yuehai Xu, Song Jiang