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IAT
2006
IEEE
16 years 1 months ago
Ontology-Based Content Management and Access Framework for Supporting E-Learning Systems
E-Learning is a fast, just-in-time, and non-linear learning process, which is now widely applied in distributed and dynamic environments such as on the World Wide Web. However, it...
Ming Mao, Yefei Peng, Daqing He
CEC
2005
IEEE
16 years 27 days ago
Effects of experience bias when seeding with prior results
Abstract- Seeding the population of an evolutionary algorithm with solutions from previous runs has proved to be useful when learning control strategies for agents operating in a c...
Mitchell A. Potter, R. Paul Wiegand, H. Joseph Blu...
166
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ICPR
2010
IEEE
15 years 11 months ago
Lattice-Based Anomaly Rectification for Sport Video Annotation
Anomaly detection has received much attention within the literature as a means of determining, in an unsupervised manner, whether a learning domain has changed in a fundamental way...
Aftab Khan, David Windridge, Teofilo De Campos
AI50
2006
15 years 11 months ago
Intrinsically Motivated Machines
Abstract. Children seem intrinsically motivated to manipulate, to explore, to test, to learn and they look for activities and situations that provide such learning opportunities. I...
Frédéric Kaplan, Pierre-Yves Oudeyer
AIIDE
2008
15 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen