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AUIC
2004
IEEE
15 years 11 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
ASAP
2006
IEEE
114views Hardware» more  ASAP 2006»
15 years 11 months ago
The Mythical CCM: In Search of Usable (and Resuable) FPGA-Based General Computing Machines
Early FPGA researchers understood that FPGAs made possible the creation of a new, flexible, and powerful class of machine -- the configurable computing machine (CCM). The earliest...
Brent E. Nelson
OTM
2005
Springer
16 years 23 days ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
MA
1999
Springer
87views Communications» more  MA 1999»
15 years 11 months ago
Communicating Neural Network Knowledge between Agents in a Simulated Aerial Reconnaissance System
In order to maintain their performance in a dynamic environment, agents may be required to modify their learning behavior during run-time. If an agent utilizes a rule-based system...
Stephen Quirolgico, K. Canfield, Timothy W. Finin,...
ACE
2004
183views Education» more  ACE 2004»
15 years 8 months ago
The Influence of Web-supported Independent Activities and Small Group Work on Students' Epistemological Beliefs
Epistemological beliefs are those concerning the nature of knowledge and learning: beliefs about how individuals come to know, and how knowledge is constructed. There is growing e...
Denise Tolhurst