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CHI
2004
ACM
16 years 7 months ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
185
Voted
CHI
2000
ACM
15 years 11 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
HICSS
2007
IEEE
138views Biometrics» more  HICSS 2007»
16 years 1 months ago
Online Education in Computer and Digital Forensics: A Case Study
Computer forensics is a relatively new, but growing, field of study at the undergraduate college and university level. This paper describes some of the course design aspects of te...
Gary C. Kessler
SIGCSE
2005
ACM
123views Education» more  SIGCSE 2005»
16 years 25 days ago
Taming Java for the classroom
Java is the canonical language for teaching introductory programming, but its complex syntax and abundance of constructs are difficult for beginners to learn. This paper shows how...
James I. Hsia, Elspeth Simpson, Daniel Smith, Robe...
IWEC
2004
15 years 8 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone