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ACMACE
2005
ACM
16 years 22 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICALT
2007
IEEE
16 years 1 months ago
Authoring of Adaptive Educational Hypermedia
In this paper we propose a set of development guidelines for an adaptive authoring environment of adaptive educational hypermedia. This set consists of relevant and necessary funct...
Alexandra I. Cristea
ICALT
2005
IEEE
16 years 24 days ago
Multi-Learner System towards an Efficient E-Learning System
Existing multi-learner systems support three areas of group collaborative E-learning environments: communication, coordination, and collaboration. This distinction reflects the de...
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenb...
EWRL
2008
15 years 9 months ago
Markov Decision Processes with Arbitrary Reward Processes
Abstract. We consider a control problem where the decision maker interacts with a standard Markov decision process with the exception that the reward functions vary arbitrarily ove...
Jia Yuan Yu, Shie Mannor, Nahum Shimkin
TSMC
2002
98views more  TSMC 2002»
15 years 6 months ago
The STAR automaton: expediency and optimality properties
Abstract--We present the STack ARchitecture (STAR) automaton. It is a fixed structure, multiaction, reward-penalty learning automaton, characterized by a star-shaped state transiti...
Anastasios A. Economides, Athanasios Kehagias