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ICPP
2008
IEEE
16 years 22 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
HAPTICS
2007
IEEE
16 years 19 days ago
Human Performance in a Knob-Turning Task
Knob turning is a common task that should influence the design of human-machine interfaces such as prosthetic arms, teleoperated robots, and virtual environments. This study exam...
Netta Gurari, Allison M. Okamura
HAPTICS
2007
IEEE
16 years 19 days ago
Multi-Fingered Haptic Interface Robot Handling Plural Tool Devices
Tool-type haptic interfaces such as scissors are used to present force feeling for surgical training in virtual reality environment. Presentation of force feelings of plural tools...
Haruhisa Kawasaki, Tetsuya Mouri, Sho Ikenohata, Y...
ICDCS
2007
IEEE
16 years 19 days ago
Fault Tolerance in Multiprocessor Systems Via Application Cloning
Record and Replay (RR) is a software based state replication solution designed to support recording and subsequent replay of the execution of unmodified applications running on mu...
Philippe Bergheaud, Dinesh Subhraveti, Marc Vertes
ICMCS
2007
IEEE
132views Multimedia» more  ICMCS 2007»
16 years 19 days ago
A Scheme for Haptic Data Transmission Under Various Network Conditions
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports sense of touch, which is called “haptic”. In HCVE, remote users connected ov...
Yonghee You, Mee Young Sung, Kyungkoo Jun