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AGENTS
1997
Springer
15 years 8 months ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
AINA
2004
IEEE
15 years 8 months ago
Wide-Area Real-Time Distributed Computing in a Tightly Managed Optical Grid - An Optiputer Vision
: Wide area network (WAN) -based distributed computing (DC) has become an active field of research, especially under the label of grid computing. On the other hand, research on WAN...
K. H. (Kane) Kim
AIIDE
2008
15 years 7 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
USS
2008
15 years 7 months ago
V-NetLab: An Approach for Realizing Logically Isolated Networks for Security Experiments
Cyber security experiments with potentially malicious software can possibly damage the testbed environment and "escape" into the Internet. Due to this security concern, ...
Weiqing Sun, Varun Katta, Kumar Krishna, R. Sekar
RSS
2007
119views Robotics» more  RSS 2007»
15 years 6 months ago
BS-SLAM: Shaping the World
— This paper presents BS-SLAM, a simultaneous localization and mapping algorithm for use in unstructured environments that is effective regardless of whether features correspond ...
Luis Pedraza, Gamini Dissanayake, Jaime Valls Mir&...