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KES
2008
Springer
15 years 4 months ago
A Tabletop Interface Using Controllable Transparency Glass for Collaborative Card-Based Creative Activity
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Motoki Miura, Susumu Kunifuji
TIT
2008
129views more  TIT 2008»
15 years 4 months ago
Cooperative Fading Regions for Decode and Forward Relaying
Abstract--Cooperative transmission protocols over fading channels are based on a number of relaying nodes to form virtual multiantenna transmissions. Diversity provided by these te...
Stefano Savazzi, Umberto Spagnolini
CGF
2000
96views more  CGF 2000»
15 years 4 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CG
1999
Springer
15 years 4 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
TVCG
1998
143views more  TVCG 1998»
15 years 4 months ago
Calibration-Free Augmented Reality
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
Kiriakos N. Kutulakos, James R. Vallino