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ATAL
2003
Springer
15 years 9 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
DIGRA
2003
Springer
15 years 9 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
AINA
2010
IEEE
15 years 9 months ago
Context-Aware Mobile Services Transactions
— with the ubiquity of handheld devices people can now access information and conduct online transactions virtually anywhere and anytime. In such flexible but less reliable envir...
Muhammad Younas, Soraya Kouadri Mostéfaoui
DANCE
2002
IEEE
15 years 8 months ago
The RadioActive Networking Architecture
This paper describes the activities in Application Level Active Networks (ALAN) under the DARPA-funded RADIOACTIVE Project; this is closely related to work carried out under a Eur...
Peter T. Kirstein, Piers O'Hanlon, Ken Carlberg, P...
PG
2002
IEEE
15 years 8 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...