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NETGAMES
2004
ACM
15 years 7 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
120
Voted
CCGRID
2009
IEEE
15 years 7 months ago
Dynamic Provisioning of Virtual Organization Clusters
Virtual Organization Clusters are systems comprised of virtual machines that provide dedicated computing clusters for each individual Virtual Organization. The design of these clu...
Michael A. Murphy, Brandon Kagey, Michael Fenn, Se...
LISA
2008
15 years 4 months ago
Portable Desktop Applications Based on P2P Transportation and Virtualization
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Youhui Zhang, Xiaoling Wang, Liang Hong
HPDC
2006
IEEE
15 years 8 months ago
Motor: A Virtual Machine for High Performance Computing
High performance application development remains challenging, particularly for scientists making the transition to a Grid environment. In general areas of computing, virtual envir...
Wojtek Goscinski, David Abramson
98
Voted
TCOM
2008
81views more  TCOM 2008»
15 years 2 months ago
On optimal computation of MPLS label binding for multipoint-to-point connections
Most network operators have considered reducing Label Switched Routers (LSR) label spaces (i.e. the number of labels that can be used) as a means of simplifying management of under...
Fernando Solano, Ramón Fabregat, José...