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CGVR
2007
15 years 3 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
102
Voted
ICNS
2008
IEEE
15 years 8 months ago
DiProNN: Distributed Programmable Network Node Architecture
The programmable network approach allows processing of passing user data in a network, which is highly suitable especially for multimedia streams processing. However, programming ...
Tomás Rebok
112
Voted
SIGMETRICS
2004
ACM
135views Hardware» more  SIGMETRICS 2004»
15 years 7 months ago
Multi-dimensional storage virtualization
Most state-of-the-art commercial storage virtualization systems focus only on one particular storage attribute, capacity. This paper describes the design, implementation and evalu...
Lan Huang, Gang Peng, Tzi-cker Chiueh
135
Voted
NOSSDAV
2005
Springer
15 years 8 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
LCN
2006
IEEE
15 years 8 months ago
Accuracy-Speedup Tradeoffs for a Time-Parallel Simulation of Wireless Ad hoc Networks
We introduce a scalable algorithm for time-parallel simulations of wireless ad hoc networks and report on our results. Our approach decomposes the simulation into overlapping temp...
Guoqiang Wang, Damla Turgut, Ladislau Böl&oum...