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IWCMC
2006
ACM
15 years 11 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
GECCO
2004
Springer
212views Optimization» more  GECCO 2004»
15 years 10 months ago
An Evolutionary Autonomous Agent with Visual Cortex and Recurrent Spiking Columnar Neural Network
Spiking neural networks are computationally more powerful than conventional artificial neural networks. Although this fact should make them especially desirable for use in evoluti...
Rich Drewes, James B. Maciokas, Sushil J. Louis, P...
140
Voted
JSAC
2007
93views more  JSAC 2007»
15 years 4 months ago
Optimal Virtual Topology Design using Bus-Label Switched Paths
— Although there is a trend in reducing the number of layers in core and metropolitan area networks, still the optimal design of multi-layer networks (like IP over WDM) remains a...
Yannick Brehon, Daniel Kofman, Michal Pióro...
VR
1993
IEEE
15 years 9 months ago
A Virtual World for Network Management
Existing network management systems typically use a combination of textual displays and 2D directed graph representations of network topology. We are designing a network managemen...
Steven Feiner, Michelle X. Zhou, Laurence A. Crutc...
137
Voted
RSP
2000
IEEE
100views Control Systems» more  RSP 2000»
15 years 8 months ago
A Hardware Virtual Machine for the Networked Reconfiguration
Networked reconfiguration is an enabling technology for cost effective service deployment and maintenance. A hardware virtual machine to enable this networked reconfigurapresented...
Yajun Ha, Patrick Schaumont, Marc Engels, Serge Ve...