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143
Voted
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 10 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
GRAPHITE
2004
ACM
15 years 10 months ago
A new fractal-based approach for 3D visualization of mountains in VRML standard
Several factors currently limit the size of Virtual Reality Modeling Language (VRML) models that can be effectively visualized over the Web. Main factors include network bandwidth...
Mohsen Sharifi, Fatemeh Hashemi Golpaygani, Mehdi ...
ISQED
2007
IEEE
109views Hardware» more  ISQED 2007»
15 years 11 months ago
Virtual Channels Planning for Networks-on-Chip
The virtual channel flow control (VCFC) provides an efficient implementation for on-chip networks. However, allocating the virtual channels (VCs) uniformly results in a waste of a...
Ting-Chun Huang, Ümit Y. Ogras, Radu Marcules...
VMV
2001
126views Visualization» more  VMV 2001»
15 years 6 months ago
Accessing Multi-user Virtual Worlds over IP
The construction of photo-realistic virtual worlds is at reach of current computer graphics. Unfortunately, the philosophy currently adopted for the diffusion of virtual worlds ov...
Riccardo Bernardini, Guido M. Cortelazzo
143
Voted
DSRT
2004
IEEE
15 years 8 months ago
Shared Object Manipulation with Decorators in Virtual Environments
One of the known problems with shared object manipulation in virtual environments is the disruptive effect of network lag in collaboration sessions. Most solutions to this problem...
Shervin Shirmohammadi, Nancy Ho Woo