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DSRT
2000
IEEE
15 years 10 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
ADHOCNETS
2009
Springer
15 years 8 months ago
Efficient Distribution of Large Files in UMTS Supported by Network Coded M2M Data Transfer with Multiple Generations
This paper is a sequel of previous work, in which we have studied the traffic management problem in UMTS. The main objective was to improve the spectral efficiency of cellular netw...
Larissa Popova, Wolfgang H. Gerstacker, Wolfgang K...
ICDE
2006
IEEE
161views Database» more  ICDE 2006»
16 years 14 days ago
Reputation Lending for Virtual Communities
Reputation management schemes have recently emerged as a mechanism for improving trust and security in peer-topeer networks. A new entrant in a network with reputation management ...
Anurag Garg, Alberto Montresor, Roberto Battiti
128
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FPGA
2010
ACM
201views FPGA» more  FPGA 2010»
16 years 1 months ago
Scalable network virtualization using FPGAs
Deepak Unnikrishnan, Ramakrishna Vadlamani, Yong L...
HICSS
2009
IEEE
108views Biometrics» more  HICSS 2009»
16 years 1 months ago
Virtual Networks and Ethics: An Empirical Research in a Non-Governmental Organization
– This paper analyzes the opportunities offered by information and communication technologies (ICTs) and the related ethical issues they raise within the transparency practices of...
Antonino Vaccaro, Peter Madsen